when i played this track yesterday while playing Unreal Tournament 3, i could not stop listening to it. U FUCKIN NAILED DIS TRACK DUDE (no pun intended). everything sounded perfect, but i really luved that chime sound that comes in at 0:43, that bass at 1:10, and that piano riff at 5:01. like wat dreadspawn said..."catchy as hell". i had to put this on repeat and just let it play over and over again. nice work coordman.
The other day i tried to record my own claps and snaps with the zoom H4n, but didn't reached the job i wanted. I was amazed of snaps on 0:30' so i wanted to have similar result -> http://www.youtube.com/watch?v=IEYpht9HqhA
I guess the creator of m2k used moog/korg/yamaha instruments, to create basses/synths samples. Drums sets would be coded in a 8 bits way or equivalent (i'm not specialist, but i imagine a snare to be white noise + ADSR)
Well, i'd like to use some m2k samples, pick up here and there. But the best, would be to know how to make them as the way of the creator ? Wich tools do use sound designers today ? And in an oldschool way, like in demoscene ?
This track was originally cut back in 2003; however I cleaned up the sound earlier today...never sounded clearer! (The original was on a cassette tape). The part at the end was a sample from a conversation my dad and I had 3 months before he passed away. He's been gone 8 years but I still miss him. Been thinking a lot about him lately...happens once faced with your own mortality, I guess.
This will be on our upcoming release, "Family Heat", which hopefully will be on sale soon....