This forum section is in read-only mode and contains posts made on TIMGUL between October 2007 and July 2011 (all posts made after that period and during Spring 2009 were lost). In order to continue the discussion, we encourage you to make a new account at CodeWalrus and recreate your topic there. If you want to login to your old TIMGUL account, click here (you can logout here). (More info about what happened)

* WalrusIRC Shoutbox (Support and development thread)

This shoutbox is not available from this forum section. However, you can access it via IRC at #CodeWalrus on EFnet network.

Author Topic: Forced Progression [Progressive Electronica, Glitch, Game]  (Read 368 times)

0 Members and 1 Guest are viewing this topic.

Offline J-MACHine

  • Advanced Member
  • Posts: 372
  • Karma: 17
  • Gender: Male
  • Mr. Synth 'n Beat
    • View Profile
    • Random Lunacy
  • Favorite Music Creation Software: Music 2000
Forced Progression [Progressive Electronica, Glitch, Game]
« on: December 28, 2010, 04:45:04 am »
Because i don't have enough on my plate (OBVIOUSLY), i've been in the process of kickstarting an older work and nearly-completely rebuilding it from the ground up. I would have started this later, but i happened to get a huge attack of inspiration for all aspects of the project from a number of different sources, the main source of inspiration being the barrage of insanity Goichi Suda- AKA Suda51, AKA 'Japan's Answer to David Lynch, only further derranged and harbouring an obsession with Masked Wrestlers'- released on the world back in 2005, after several delays, that we know as the direly-in-need-of-more-love Killer7. Not even just the game or the story, but the soundtrack helped inspire me, and eventually led to the creation of... This beast.

It's really only the result of a couple'a hours work, plus about 15 minutes of final tweaks and edits, and it's short- purposfully so, it's supposed to be cutscene music- but i'm proud of it regardless. I wanted something that continually kept building up, only to climax and have a short outro/ending that was relativly calm and quiet, and i wanted the whole thing too... I guess the best way i can summerize it is that i wanted it to feel like listening too it made you imagine you were completely drugged up and as high as possible, and you're watching the people around you change and mutate into horrible creatures. Hopefully i've pulled it off correctly.

Enjoy!
« Last Edit: February 05, 2011, 03:56:18 pm by J-MACHine »


Fabulous Pony Eurotrance™

Offline Fear 2 Stop®

  • Super Member
  • Posts: 668
  • Karma: 28
  • Gender: Male
  • The Grapes of Wrath make TERRIBLE juice
    • View Profile
    • Fear 2 Stop
  • Favorite Music Creation Software: Music Generator 2
Re: Forced Progression [Progressive Electronica, Glitch, Game]
« Reply #1 on: February 02, 2011, 07:22:41 am »
This is really cool...reminds me of some of our 2002 work, only much better produced. This sounds like it would fit in the soundtrack for the game Xenosaga. Love it.
Fear 2 Stop are: Billy Castillo (me), Dana Castillo (my wife) Raymond Proseus (best friend)http://www.soundclick.com/fear2stop

Offline J-MACHine

  • Advanced Member
  • Posts: 372
  • Karma: 17
  • Gender: Male
  • Mr. Synth 'n Beat
    • View Profile
    • Random Lunacy
  • Favorite Music Creation Software: Music 2000
Re: Forced Progression [Progressive Electronica, Glitch, Game]
« Reply #2 on: February 12, 2011, 03:08:37 pm »
Cheers, F2S! Honored you think it sounds like some of your work, I didn't think I was capable of making stuff as cracked-out-insane-but-in-the-best-way-possible that you've been able to do!
Fabulous Pony Eurotrance™

 

You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games